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ELITE ALLIANCE FORUM • View topic - Invention

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 Post subject: Invention
PostPosted: Thu Dec 18, 2008 9:12 am 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
Q - What is invention?
A - Invention is a method of taking a Tech I Blueprint Copy and turning it into a limited run Tech II Blueprint Copy.

Q - Do I need to own a Tech I Blueprint Original (BPO) to do invention?
A - No, you can buy Blueprint Copies (BPC) from contracts or BPO owners.

Q - What is involved in doing an Invention job?
A - Take a Tech I BPC, a relevant data interface, datacores, decryptor (optional), a Tech I base item (optional) and certain skills and throw them all in an invention slot.

Q - What skills do I need to run invention jobs?
A - To stand any chance at invention you need science specific skills to at least Level 4 across the board for the particular invention job.
Racial Encryption Skills

You will require a race specific Encryption skill, these are named Amarr, Caldari, Minmatar and Gallente Encryption Methods.

The requirements of these skills are

* Hacking 2
o Science 5
o Electronic Upgrades 5
+ Electronics 2
+ Engineering 2

The above skill is one of the most influencing parts of the invention process, although it will take time getting these skills to L5 would benefit the job greatly. It is only dropped in exploration sites and not sold by NPCs on the market so be prepared to pay quite a lot for these skills.
Science Level Skills

You will need science skills relating to the Tech II build process of the item you are inventing, these skills are typically:

Racial Starship Engineering, Electromagnetic Physics, Electronic Engineering, Graviton Physics, High Energy Physics, Hydromagnetic Physics, Laser Physics, Mechanical Engineering, Molecular Engineering, Nanite Engineering, Nuclear Physics, Plasma Physics, Quantum Physics and Rocket Science.

Before you go OMFG I need all that lot.... no you don't need them ALL unless you are going to invent every item from every race.

So how do I know which skills I need to do the job?

With the Trinity patch this is MUCH easier to see, as the skills are now listed under the invention tab.

Example - Large Armour Repairer I requires

* Amarr Encryption Methods 1
o See above for pre-requisite skills.
* Mechanical Engineering 1
o Science 5
o Mechanic 5
* Nanite Engineering 1
o Science 5
o Electronics 5

Try and get these science skills as high as possible before doing an invention job.

Typically all ship inventions will use Racial Starship Engineering and Mechanical Engineering skills.

Q - Where do I get Data Interfaces, Datacores and Decryptors from?
A - See Radar Exploration sites also you can exchange Research Points with a R&D agent to obtain Datacores, generally all are available on the market in certain hubs.

Q - Data Interfaces are expensive do these get used up?
A - No they don't get used up, once the invention job is put on the Data Interface remains in the hangar so you can remove it.

Q - Do ME or PE on the BPC make any difference to the outcome?
A - Not at this moment in time no they don't.

Q - Does corporation standing make any difference to the outcome of the invention job?
A - No

Q - Does it matter if my corp mate delivers the job, will it cause the job to fail?
A - The outcome of the job is decided when it is installed so it makes no difference who delivers it.

Q - If I use a max run BPC will I get any benefit?
A - Without a decryptor a max run BPC makes no difference at all, with a decryptor a max run BPC will add an extra 1 run (ships) 10 run (modules, drones and ammo) onto the outcome of the job (if you are successful). More details about max run on the decryptor page.

Q - Where do decryptors come from?
A - From exploration sites, in particular Radar exploration sites - See exploration section.

Q - What is this meta level I keep hearing about and how does that affect the invention outcome?
A - Every item in EVE has a Meta Level, all ships AFAIK have a meta level of 0, modules range from 0 to officer level modules at 12. An item with meta level 5 or above cannot be used in an invention job. Tech I none named modules are mostly meta level 0 so don't put them in, only named modules have a meta level greater than 0. The higher the meta level the greater the outcome of the invention job. If you look at the item properties in game and don't see the meta level attribute then it's meta level 0.


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:Invention
PostPosted: Thu Dec 18, 2008 11:08 am 
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Hantravac

Joined: Thu Sep 11, 2008 1:57 pm
Posts: 73
Location: Koprivnica
prijevod molim ;-)

hehe


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