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 Post subject: moon mining - molim prijevod
PostPosted: Tue Sep 16, 2008 6:49 pm 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
MOON MINING

You've mined asteroids before, but have you ever mined a moon? With a properly set up POS you can, and make ISK while you sleep. Or whilst you're awake, or down the pub, or...

We've all found ourselves mining asteroids at some time or another, whether it was for five minutes at the start of our EVE careers or currently as a full-time profession. With the advent of POS (or 'Player-Owned Structures') we now have the opportunity to mine moons. While asteroids yield ore that is refined into minerals used in Tech I production, moons yield minerals that need to be reacted together to produce advanced materials for Tech II production.

So, how do we mine moons? First you need to establish a POS, which is essentially a mini starbase that belongs to your corp, nearby the moon of choice. The POS is the driving force behind the Tech II market, but they have also been put to extensive military use in planned 0.0 regional invasions and serve a key role in outpost defence. They can also be used as factories and laboratories using special modules. This guide, however, will focus on the moon-mining aspect of the POS rather than its military or other industrial uses.

SCANNING YOUR MOONS

Unlike asteroids, whose types are clearly marked, the mineral content of a moon is not immediately known. It has to be scanned using a survey probe to discover its contents. Also, unlike asteroids, each moon can have up to four minerals present. Most moon materials will be marked on a scan as 'Abundance 1' but occasionally you'll find 2s or even 3s or 4s. Abundance currently doesn't do anything, but it's rumoured to be a planned feature linked to Tech II Moon Harvesting Arrays.

To scan a moon you'll require a scan probe launcher and several survey probes. Warp to the moon you wish to inspect, fly your ship in close until you're pointing towards it and launch a survey probe. Don't worry about it reaching the moon - even if it seems that it will not get there, if you've aimed properly it will. After its flight duration, it will report back the results of whatever materials, if any, are present within the planetary satellite. You don't even need to stick around. You can keep scanning other moons until the duration is up. However, if you log out, jump into another system or dock, communication with your scan probes currently in space will be lost and you will have to start again.

Scan probe launchers, unlike normal launchers, do not take up a ship's launcher hardpoint. You can fit them to any ship with a high slot, making vessels such as the Iteron Mk III a popular choice for moon scanning as they can fit a scan probe launcher and hold hundreds of survey probes in the cargo hold. Rather obviously, high cargo capacity, high warp speed and high ship agility are aspects to look for when shopping for a decent probe vessel; one that allows you to carry a lot of probes, get to the next moon in the list fast and align to it as fast as possible.

HUMBLE BEGINNINGS

The very smallest moon-mining operation requires no more than 150-200 million ISK to start up and this can certainly see some profit. This setup consists of a small control tower, which is the central nexus of the POS, a moon-harvesting array, a silo to hold the material harvested and, of course, fuel. Unlike mining lasers that you use on asteroids, the moon miner (or harvesting array) is fully automated and works 24/7, even through downtime. Once the modules are anchored, brought online, the material type is selected and the miner linked to the silo using the POS management interface, 100 units of the material you are mining will be dropped into the silo every hour. Some raw materials can be sold for more than the fuel cost of the POS, making mining them a profitable venture.

THE NEXT STEP

While selling raw materials may be profitable and require a low initial investment, it doesn't bring in much ISK. To expand your POS development, you could set up more small mining bases, but that'll just add to the trickle rather than flood ISK into your wallet. What you really want to do is start a reaction.

This is where things get complicated, but I will try to keep it simple. Two raw materials mined with Moon Harvesting Arrays can be reacted together in a Medium Reactor Array, which needs a blueprint for the appropriate reaction, to produce a new material. This material is called "Processed" and a list of them can be found in the Reactions Table in our item database.

Moon Harvesting Arrays set to mine the materials required for a reaction, or silos set to hold the materials required (and then filled with purchased raw materials) are linked to the reactor's input. The input is on the left- hand side of the POS management array, while the output on the right is then linked to a silo configured to hold the intermediate material. Once properly linked and online, the reactor will take in 100 units of each input material per hour and will output 200 units of the intermediate material at the same time.

Unfortunately, due to the reactor array using 1500 CPU and the silos using 500 CPU each, a medium reaction cannot be done on a small tower. It requires at least a medium tower and since they use twice as much fuel as a small tower, reacting will cost you twice as much per week than simply selling your raw materials. Take this into account when assessing your profit margins.

THE BIG MONEY

The final step in the moon-mining chain is the complex reaction. As you can see from the Reaction Table, intermediate materials can be reacted together to form advanced materials like Crystalline Carbonide and Ferrogel. Unlike simple reactions, these cannot take place in a medium reactor array but must take place in a full-sized 'Reactor Array', which uses twice as much CPU as its medium counterpart. Due to this, medium towers are not suitable to run a complex reaction. Instead, complex reactions must be run on large control towers only.
Also, unlike simple reactions, they may take up to four different intermediate reactions to produce a single product, as is the case with Ferrogel, and they do not produce 200 units per hour but rather a large amount which varies from reaction to reaction. If in doubt, check the Reaction Table or look up the reaction blueprint info in-game.

These advanced materials are then used to build Tech II components which are used to build Tech II modules, ammo and ships. Since producing advanced materials is the ultimate purpose of moon mining, they sell very well, more than justifying the double fuel bill over a medium tower and the 500-700 million ISK price tag on a large control tower and modules. Selling intermediate materials is often very difficult, but if you can react them into an advanced material, sales will be swift and more than worthwhile.

FUEL PROXIMITY

Starbases use ice products from refined ice as fuel, as well as NPC-sold industrial trade goods. It is a good idea to have your fuel supply nearby the POS to minimise hauling when it's time to refuel and haul the product back for sale. One successful fuelling strategy, and the one I use myself, is to keep a stockpile of at least one week's fuel in the corporate hangar array at the POS, then top the fuel up daily from that. The stockpile has one week's supply added each week, at the same time that I haul the product back to the nearest station. This means I only need to actually haul to and from my POS once per week.

An additional note is that you can simply mine your own fuel if there is an ice belt in the system. All you need to do in that case is haul industrial trade goods in. Since each race's POS uses a different type of isotope to fuel the shield, this is only really useful if your POS is of the right race for the type of ice you are planning on mining.

Be aware that ice refines at 100% efficiency at a POS refinery if you have a good level in refining, compared to a much lower yield for refining in stations. Even the worst POS refinery will refine ice at 100% and it only needs to be online for a few hours while you are refining, so you can keep it offline when not in use to save CPU. This means that it is possible to run a small POS as an ice refinery.

SECURITY ISSUES

Security ratings for the systems you use are a bit of a non-issue. A POS can only be placed in a system that is below a true security rating of 0.4. The exception is that you can place one as far up as 0.7 if you have good enough standings with the faction that hold sovereignty in the system. These 'high sec' structures cannot run reactors or mine materials and are used for supplementing factory and laboratory services in your area, as well as for use as bases of operation in systems without stations. However, without moon mining and reacting to bring in cash, a POS in a high security system is a hard one to make profitable.

WHERE TO SELL PRODUCT

As everyone knows, the centre of trade in the EVE universe is currently Jita. With POS products, from raw materials to intermediates and all the way to complex materials or even Tech II components, should you choose to build them, Jita's marketis the throbbing hub of trade. Indeed, wherever in the universe you produce your product, selling in Jita is your best bet. A close second would be Oursulaert, where a lot of the Tech II producers and component suppliers purchase their materials if the Jita market is scarce and where some producers are based. So making those few extra jumps to Oursulaert could prove profitable as well.

The ideal situation for many, however, is to get a sale contract. Many people will buy some or all of your product at the source or at the nearest 0.5 or above system to your POS network, minimising the work you have to do. Some others will pay above the market value for you to move it straight to their home base and sell it to them there. Often they are looking for a discount over market prices but a good buyer or heavy Tech II producer will offer more than market value for your products, knowing that a regular product keeps their industrial operation running consistently and smoothly.

EFFICIENCY

To make the big money with a POS, you have to keep your operation running as efficiently as possible. This means lowering fuel costs and initial investment, maximising sale prices and minimising time and effort spent. Luckily, there are a lot of tricks to keeping your operation efficient, both in profit and time.

The single biggest key to efficient moon mining operations has to be using Caldari large towers. There is no doubt about this one - Caldari towers are simply all-round better for industry due to their massive CPU load. This is because all industrial modules, such as reactors, refineries, silos, etc use a large amount of CPU. The Caldari large tower, specifically, has enough CPU that it can do something no other tower can - successfully run both a simple and a complex reaction on the same tower. In fact, a medium Caldari POS could feasibly run a complex reaction using coupling arrays to feed it and collect materials, though this would need to be attended to every 15 hours.

Setting up near a station or outpost will dramatically cut down hauling, as you can hire a freighter to go from there to Jita and back for fuel and selling product. In addition, a common operations strategy is to simply empty the silos daily into a corporate hangar array, then haul it all to a station once a week. This drastically minimises hauling. Since all of my setups use 100% of the available CPU, not leaving any room for a corporate hangar array, I keep one anchored but offline. You can take items out of it when it is offline but you can only put items into it when it's online. Therefore, the only times when I need it online are when I am emptying the silos into
it, in which case the silo is offline and not using CPU. In that way, I technically have enough CPU spare to use the corporate hangar array.

There are also a good number of ways to cut your fuel bills and thus increase profit. If you set up your POS in 0.0, say as part of an alliance, you can claim a sovereignty bonus. A POS in a system in which your alliance has sovereignty benefits from a 25% reduction in fuel usage. That translates directly to increased profit and reduced fuel hauling. However, the risk of hauling in and out of 0.0 may make it no longer worthwhile. Thus, be sure to consider the pros and cons carefully.

EFFICIENCY - COUPLING ARRAYS

These misunderstood little silos are all-too often misused. New POS engineers will assume they must put one between their miner and silo or their reactor and silo. The intended use is that they be placed in those positions so that when the silo is offline, product is temporarily stored in the coupling array so that it isn't lost. The reality is that these are nothing more than tiny silos and you can simply omit them from the setup and link miners and/or reactors straight to the silos.

If your POS cycles while the silo is offline, however, one hour's worth of product is lost. There is a trick to that too. Simply remove some of your fuel so you have less than 24 hours worth, and wait for your POS to mail you saying it has low fuel. The time on the mail will be the time your POS cycles. If you remember that time and simply make sure you don't have the silo offline for emptying during that time, you won't miss any product. A better use for coupling arrays is to link two together. They can hold approximately 15 hours of product each for a total of 30 hours. If you empty your silos daily, this won't be a problem and the CPU saved by using a double-coupler instead of a silo can make some very efficient and tight setups work. At 155 CPU per coupler and 500 per silo, you save 190 CPU by using a double-coupler instead of a silo.

ENERGY SAVING

Another fuel saver is to simply keep modules offline when not in use. Offline modules don't use any CPU or powergrid. While not advised for 0.0 POS, you may be able to get away with setting up guns on your POS but keeping them offline. If you are online when an attack occurs, you can quickly switch them back on. This comes with a great deal of risk and I personally do not advise it if your POS is not in Empire space.

Meanwhile, modules such as the corporate hangar array and ship maintenance array can be run for free by switching them online only when needed. They will only contribute to fuel usage if they are online when the POS makes its hourly cycle.

Another way to minimise time is to have an alternate character in your corporation and stationed at the POS with the required roles to switch modules on and offline and with access to the hangar. They can empty the silos daily in a matter of minutes and with zero travel time. If you place the silos next to the hangar array, they need nothing more than a shuttle to do so, too. And if there is fuel in the hangar and it is close enough to the tower, you can even top the fuel up that way.

GUNS OUT

When people think of POS defences, they think guns. Lots of guns. This isn't necessarily the best solution. While a good gun setup is effective at taking out Battleships, Cruisers, Frigates and all their Tech II equivalents, it's not so hot against Dreadnoughts. The issue is siege mode. A Dreadnought in siege mode is immune to Electronic Warfare and has an insanely large bonus to its tank.

When setting up guns, there are two main avenues of thought. A well-rounded setup including a mixture of small, medium and large gun arrays is a popular choice. The idea is to be able to destroy anything Battleship-sized or smaller. The downside is that it'll be pathetically weak against a Dreadnought and won't make a dent if it's in siege mode.

Another common tactic is to load as many large guns as the powergrid will allow. The idea here is to maximise the damage dealt to Dreadnoughts. It may have about a 50% chance to destroy one before it gets into siege mode and its tank kicks in. It can achieve a large amount of damage with Amarr towers and an absolutely massive amount with Minmatar towers, given their special bonuses.

In the past I have seen Frigate swarms fly around starbases to waste the ammo so that a larger siege force could come in unharmed. It's worth mentioning that a Frigate swarm would give any Dreadnought time to enter siege mode and turn on its tank, at which point they would be pretty much invulnerable to anything an unassisted POS can output. Therefore, I believe that the idea of fitting a large number of large guns is ineffective.

Some more effective methods of defence, in conjunction with a good, well-rounded gun setup, include heavy webbing, scrambling and ECM. Fitting a large number of webbers will make a Frigate fleet a lot less effective as they get popped by your small guns. The scramblers ensure they can't get away. ECM serves a useful purpose, especially on a Caldari tower. ECM modules have a guaranteed jamming rate on any ship, making them a very powerful but limited resource.

MAKE THEM PAY

It is my firm belief that the best way to defend a POS is to make it not worth the effort for the attacker. To do this, you need to first increase the cost and risk to the attacker. The first step is to force your opponent to have to use Dreadnoughts in siege mode. This is easily achieved by putting up a defence force that Battleships and smaller ships cannot stand up to. A mixture of small, medium and large gun arrays and webbers will work. Scramblers will force them to face the reality that any ship that goes in bar a sieging Dreadnought will explode. This combo is often enough to put them off. Add some ECM and you have a tidy setup.

Note that Dreads are immune to ECM when in siege mode, making it possible to force Dreads to use siege mode against even medium towers with well set-up ECM and guns. Ideally, Caldari towers are used here for the ECM cycle speed bonus.

The next step is to increase the cost of their siege. Now that they are using Dreadnoughts, they will consume strontium clathrates to maintain siege mode. This means that the longer the siege continues, the longer they will be expending strontium and the more ISK they burn. This can be increased by running shield-hardening arrays to increase the POS' shield resistances. Also, the Caldari tower has the most shield hit points, at fifty million.

Every minute that the enemy has a Dreadnought fielded is a minute they risk losing a ship worth several billion ISK to a well-planned counter-attack. The key is to keep enemy Dreadnoughts engaged for as long as possible as you plan a co-ordinated counter-attack.

DEFENCE - HITTING THE PAUSE BUTTON

Your primary line of defense will not be your guns. In fact, if someone resolves to destroy your POS, has the resources to hand and can field Dreadnoughts in siege mode, your guns will not help unless you turn up during the siege. Your primary line of defense is strontium clathrates - it's ironic that the same thing the Dreadnoughts will be using to tear your POS down will help to keep it up.

This acts as a sort of 'pause button' to give you time to react. Your POS fuel tank can hold strontium clathrates. Should the shield be reduced to 25%, it will go into reinforced mode and start consuming the strontium. In reinforced mode, your POS is invulnerable but it cannot regenerate shield, and no modules which require CPU will work. Guns which only require powergrid will work fine. Despite the official word that they consume fuel at an accelerated rate in reinforced mode, they actually only consume the strontium clathrates.

The purpose of strontium is to give you some time to get a force together. If the enemy comes back once your POS comes out of reinforced mode, you should be ready for him. If he doesn't, the shield will regenerate. You can also use remote shield boosters once out of reinforced mode.

IN SUMMARY

From the smallest corps right up to the huge corporate monsters and alliances, moon mining can be a very profitable industry that, unlike other things in EVE, can make you plenty of ISK while you sleep. If you follow the advice in this guide, you too can join the long line of corporations with their very own automatic ISK printing machine.


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Tue Sep 16, 2008 7:02 pm 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
Ovaj bi tekst vrlo rado stavio i na stranicu


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Sep 17, 2008 1:14 am 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Zgodno.. :-) i dugo za prevest.. kad ulovim malko vremena æu se time pozabaviti.. U meðuvremenu, možeš malko otkrivati kako se proizvode komponente pomoæu ovog linka:
http://igbtools.com/index.php?m=prod

Tu je naveden opis za svaku komponentu koja se koristi u T2 proizvodnji, a rezultat je POS produkcije.

Možeš gledati ingame ili preko normalnog browsera (preporuèujem ingame zbog povezivanja sa bazom itema i brzi pogled na market)


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Sep 17, 2008 10:12 am 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
tnx


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Sep 17, 2008 1:29 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Prijevod part 1:
****************

Rudarenje mjeseca
-----------------

Sa pravilno podešenim POS-om, moguæe je zaraðivati ISK doslovno dok spavaš (ili dok piješ pivo u omiljenom kafiæu).
Nakon uvoðenja POS (Player Owned Structure) pojavila se moguænost rudarenja mjeseca u svakom sistemu. Za razliku od asteroida koji se rafiniraju u minerale i koriste u proizvodnji Tech 1 stvari, mjeseèevi minerali se trebaju reagirati meðusobno za proizvodnju naprednih materijala za Tech 2 proizvodnju.

Sad je pitanje kako se to radi? Prvo, potrebno je postaviti POS, dakle mini bazu, pokraj mjeseca. POS-ovi se koriste na više naèina, oni su pokretaèka snaga Tech 2 proizvodnje, ali i defenzivne baze u planskoj invaziji 0.0 svemira. Takoðer, korištenjem specijalnih modula, mogu poslužiti kao tvornice i labaratoriji.
U ovom vodièu æe se fokusirati na korištenje POS-a za rudarenje mjeseca.


Skeniranje mjeseca
------------------

Za razliku od asteroida, èiji su tipovi jasno oznaèeni, mineralni sastav mjeseca nije odmah vidljiv. Mora se skenirati korištenjem survey probe kako bi se saznao sastav. Takoðer, za razliku od asteroida, svaki mjesec ima do 4 razlièita minerala. Uz svaki tip minerala biti æe veæinom oznaka 'Abundance 1', ali povremeno se može naiæi na 2ke, 3ke pa i 4ke. Trenutno ta informacija ništa ne znaèi, ali glasine su da æe biti povezano uz Tech 2 Moon Harvesting Array opremu.

Za skeniranje mjeseca potrebno je imai scan probe launcher i nekoliko survey proba. Doletite blizu mjeseca kojeg želite provjeriti (5km), usmjerite brod prema mjesecu i lansirajte survey probu. Ako ste ispravno usmjerili brod, nakon odreðenog vremena leta probe ona æe poslati rezultate analize, odn. sastav mjeseca sa svim mineralima koji su unutra.
Nije potrebno sjediti i èekati da se analiza provede, možete skenirati druge mjesece u sistemu, bitno je da se ne oslogirate, skoknete u drugi sistem ili dock-ate u stanicu. U tom sluèaju prestaje komunikacija sa probom i morate ponoviti analizu.

Scan probe lanseri, za razliku od normalnih za rakete, ne zauzimaju launcher toèku na brodu. Možete ih staviti na bilo koji brod sa high slotom, èime su industrijalci jako popularni izbor za skeniranje mjeseca zbog velikog cargo prostora gdje stanu stotine survey proba. U izboru broda za skeniranje tražit æete slijedeæe karakteristike: veliki teretni prostor, velika warp brzina i agilnost broda; zbog nošenja velike kolièine proba, let do iduæeg mjeseca i align što je moguæe brži.

... nastavit æe se...


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Thu Sep 18, 2008 2:57 pm 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
o jeee :)


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Sep 24, 2008 1:18 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Prijevod part 2:
****************

Skromni poèeci
---------------

Najmanja operacija za rudarenje mjeseca košta oko 150-200m ISK za pokretanje i može donijeti odreðen profit. Setup se sastoji od malog Kontrolnog tornja, koji je centralna toèka POS-a, moon-harvesting array, silos za èuvanje iskopanog materijala i naravno goriva.
Za razliku od rudarskih lasera koje koristite na asteroidima, moon miner (harvesting array) je potpuno autonoman i radi 24/7, èak i tijekom DT. Jednom kada su moduli usidreni i dignuti on-line, izabere se tip materijala i miner se poveže sa silosom preko POS managment suèelja. 100 jedinica materijala koji rudarite æe biti ispušten u silos svakog sata. Neki materijali se mogu prodati po veæoj cijeni od cijene goriva za POS, što èini njihovo rudarenje profitabilnim poslom.


Slijedeæi korak
----------------

Dok prodaja mjeseèevog materijala može biti profitabilna i zahtjeva nisku poèetnu investiciju, ona ne donosi mnogo ISKa. Za proširenje POS operacije, možete podignuti još malih rudarskih baza, ali to æe samo dodati još malko na hrpicu umjesto da poème donositi hrpu ISKa u novèanik. Ono što je sada potrebno je pokrenuti reakciju.

Ovdje sada stvari postaju komplicirane. Dvije osnovne stvari koje su iskopane sa Moon Harvesting Array se mogu reagirati zajedno u Medium Reactor Array kako bi proizveli novi materijal. Svaka reakcija zahtjeva odreðen blueprint. Takava materijal se naziva "procesiran" i njihov popis se može naæi u tablici reakcija u EVE bazi podataka (npr. http://igbtools.com/index.php?m=prod&list=simple)

Moon Harvesting Array postavljeni da rudare minerale potrebne za reakciju ili silosi postavljeni za pohranu potrebnih materijala (materijal može biti iskopan preko harvestera ili kupljen pa stavljen u silos) su povezani u ulaz reaktora. Ulaz je na lijevoj strani upravljanja reaktorom, dok je izlaz na desnoj strani povezan sa silosom koji je podešen da prima proizvedeni materijal (proizvod). Jednom ispravno konfiguriran i online, reaktor æe uzimati po 100 jedinica svakog materijala na sat i proizvesti 200 jedinica proizvoda u isto vrijeme.

Meðutim, kako reaktor zahtijeva 1500 CPU i 500 CPU za silos, jednostavna reakcija se ne može napraviti na malom kontrolnom tornju. Potreban je barem srednji toranj koji samim time troši i dvostruko više goriva od malog tornja. To znaèi da æe reakcija koštati dvostruko više po tjednu od jednostavne prodaje osnovnih materijala. Ovo se mora uzeti u obzir pri analizi profitne margine.


Velika lova
------------

Posljednji korak u cijelom lancu je kompleksna reakcija. Kao što se može vidjeti iz tablice reakcija (npr. http://igbtools.com/index.php?m=prod&list=complex), proizvodi osnovnih reakcija se mogu reagirati zajedno u napredne materijale poput Crystalline Carbonide-a i Ferrogel-a. Za razliku od osnovnih reakcija, ove kompleksne reakcije se moraju izvoditi u velikom reaktoru koji troši dvostruko više CPU od osnovnog reaktora. Zbog toga, srednji kontrolni toranj ne može izvoditi kompleksnu reakciju veæ to možete izvoditi jedino na velikom tornju.
Takoðer, za razliku od osnovnih reakcija, potrebno je do 4 razlièite osnovne reakcije za proizvodnju jednog proizvoda (kao što je sluèaj sa Ferrogel-om) i ne proizvodi se 200 jedinica na sat, veæ proizvodnja ovisi od reakcije do reakcije. Za detalje, pogledajte tablicu reakcija ili pogledajte blueprint reakcije u igri.

Ovi napredni materijali se tada koriste u izgradnji Tech 2 komponenti koji se koriste za izgradnju Tech 2 modula, municije i brodova. Buduæi da je proizvodnja naprednih materijala konaèna svrha rudarenja mjeseca, oni se prodaju jako dobro, te opravdavaju dvostruko veæu cijenu goriva (od srednjeg tornja) i 500-700m ISK vrijednost velikog tornja i modula.
Prodaja osnovnih proizvoda je èesto vrlo teška, ali ako ih možete izreagirati u napredne materijale, prodaja je brza i više nego vrijedna truda.

... nastavit æe se...


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Sep 24, 2008 2:25 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Prijevod part 3
****************

Blizina goriva
----------------

Baze koriste ice proizvode iz rafiniranog leda kao gorivo, te takoðer NPC industrijske proizvode. Dobro je imati rezervu goriva blizu POS-a za minimiziranje prevoza kada je vrijeme za ponovno punjenje i prevoženje proizvoda natrag za prodaju. Jedna od dobrih strategija za punjenje, je da se drži barem 1 tjedan goriva u corp hangar array na POS-u, te se POS puni iz toga. Svaki tjedan se zatim nadopunjuje zaliha, u isto vrijeme kada se prevozi proizvod u najbližu stanicu. To znaèi da je potrebno prevoziti materijal samo jednom tjedno iz POS-a.

Takoðer, moguæe je rudariti vlastito gorivo ako postoji Ice belt u sistemu. Sve što trebate u tom sluèaju je prevoziti industrial NPC robu. Buduæi da POS svake rase koristi razlièiti tip izotopa za punjenje shield-a, ovo je korisno samo ako POS koristi tip leda koji planirate kopati.

Napomena: led se rafinira sa 100% efikasnosti u POS rafineriji ako imate dobro istrenirane refine skilove, za usporedbu lošiji rezultat se postiže rafiniranjem u stanicama. Èak i najlošija POS rafinerija æe rafinirati led 100% i treba biti online samo nekoliko sati dok rafinirate. Tako da je možete držati offline za uštedu CPU. To znaèi da možete voditi mali POS kao rafineriju leda.


Sigurnosni problemi
-----------------------

POS se može postaviti u sistem koji je ispod prave razine sigurnosti od 0.4. Iznimka je da POS možete postaviti u sisteme do 0.7 ako imate dovoljno veliki standing sa fakcijom koja ima suverenitet u sistemu. Ove 'high sec' strukture ne mogu pokretati reaktore ili rudariti minerale, te se koriste za usluge proizvodnje i kao laboratoriji u vašem podruèju. Takoðer, koriste se kao baza za operacije u sistemima bez stanica. Meðutim, bez rudarenja mjeseca i bez reakcija za priljev love, POS u high sec sistemu je teško uèiniti profitabilnim.


Gdje prodati proizvode
---------------------------

Kao što je trenutno svima veæ jasno, centar trgovine u EVE svemiru je Jita. POS proizvodi, od osnovnih materijala, osnovnih proizvoda do kompleksnih materijala i Tech 2 komponenti ako ih odluèite proizvoditi, Jita je market gdje dolazite trgovati. Gdje god da u svemiru proizvodite vaše produkte, prodaja u Jiti je najsigurnija opcija. Druga opcija je Oursulaert, gdje Tech 2 proizvoðaèi i proizvoðaèi komponenti kupuju svoje materijale ako ih nema u Jiti. Zbog toga, nekoliko dodatnih jump-ova u Oursulaert se može pokazati profitabilnim.

Idealna situacija za mnoge je napraviti prodajni ugovor (contract). Mnogi bi kupili dio i sve vaše proizvode na izvoru ili u najbližem 0.5 (ili višem) sistemu od vašeg POS-a, èime bi smanjili put koji bi vi trebali napraviti. Neki drugi bi kupili po veæoj cijeni ako bi im vi prebacili proizvod do njihove baze i prodali je tamo. Obièno se traži diskontna cijena u odnosu na market, ali pravi kupac ili veliki Tech 2 proizvoðaè æe ponuditi više od vrijednosti na marketu za vaše proizvode, znajuæi da je osigurana dobava materijala važna za konstantnu i profitabilnu proizvodnju.


Efikasnost
--------------

Za veliku zaradu kroz POS, potrebno je izvoditi operacije najefikasnije što se može. To znaèi, smanjenje troškova goriva i inicijalne investicije, maksimizacije prodajne cijene i minimizacije vremena i uloženog rada. Sreæom postoji mnogo trikova za efikasniju proizvodnju, u vremenu i profitu.

Najveæi kljuè za efikasno rudarenje mjeseca je korištenjem Caldari large towera. Caldari toweri su najbolji za industriju zbog velikog CPU load-a. Ovo je zbog toga što svi industrijski moduli, reaktori, rafinerije, silosi itd. koriste veliku kolièinu CPU. Caldari large tower ima dovoljno CPU da izvodi osnovnu i kompleksnu reakciju na istom tornju. Srednji Caldari POS može efikasno izvoditi kompleksnu reakciju korištenjem coupling array za hranjenje reakcije i za prikupljanje materijala (iako ovo zahtjeva brigu svakih 15 sati).

Postavljanje POS-a blizu stanice ili outpost-a æe dramatièno smanjiti vrijeme potrebno za prevoženje. Tada možete unajmiti frighter za prijevoz do Jita i natrag (gorivo i prodaja proizvoda). Dodatno, obièno je strategija da se silosi isprazne na dnevnoj bazi u corp hangar array i prevezu do stanice jednom tjedno. Ovo drastièno minimizira vrijeme prevoženja. Buduæi da autor originalnog èlanka ima POS-ove na 100% CPU bez corp hangara, ima jednog usidrenog ali offline.
Moguæe je iz njega vaditi stvari dok je off-line, ali je unutra moguæe staviti stvari samo kada je online. Zbog toga, jedino vrijeme kada je online je kada se prazni silos (jer je silos tada offline i ne treba CPU). Tada se ima dovoljno CPU za korištenje corp hangar array-a.

Postoji još naèina za smanjenje troškova goriva i poveæanje profita. Ako postavite POS u 0.0 kao dio alijance, možete pokupiti bonus za suverenitet. POS u sistemu za koji vaša alijanca ima suverenitet ima prednost od 25% smanjenja potrošnje goriva. To direktno utjeèe na poveæanje profita i prevoženje goriva. Naravno, rizici prevoženja u 0.0 mogu uèiniti ovu operaciju riziènom. Važno je da pažljivo odvagnete pluseve i minuseve.

Efikasnost - COUPLING ARRAYS
---------------------------------

Ovi neshvaæeni mali silosi se èesto nepravilno koriste. Novi POS inženjeri æe pretpostaviti da moraju staviti jedan izmeðu harvestera i silosa ili izmeðu reaktora i silosa. Prava namjena je da se smjeste na mjesta gdje, kada je silos off-line, privremeno prikupljaju materijal kako se ne bi izgubio. Stvarnost je da su oni mali silosi i da ih se može jednostavno izbaciti iz postave i povezati harvestere i/ili reaktore ravno na silos.

Ako POS napravi ciklus dok je silos off-line, tada æete izgubiti 1 sat vrijednog proizvoda. Postoji trik kako bi se saznalo kada POS napravi ciklus. Uklonite goriva toliko da POS ima manje od 24 sata i prièekajte da vam POS pošalje mail sa upozorenjem low-fuel. Vrijeme na mail-u je vrijeme kada POS radi ciklus. Ako zapamtite to vrijeme i osigurate da nemate iskljuèen silos tijekom toga vremena, neæete izgubiti proizvod. Bolja upotreba oupling arrays je da se dva povežu zajedno i tada oni mogu sadržavati vrijednsot od 30 sati prozvoda. Ako praznite silos na dnevnoj bazi, tada nema problema jer korištenje dva couplera umjesto silosa štedi CPU i može uèiniti neke postave POS-a da prorade. Ušteda u tom sluèaju je 190 CPU, jer silo koristi 500, a dva couplera 310.


Èuvanje energije
--------------------

Drugi naèin uštede je da se moduli iskljuèe kada se ne koriste. Isljuèeni moduli ne koriste CPU ni powergrid. Osim u sluèaju 0.0 POS-a možete postaviti gun-ove oko POS-a i ostaviti ih iskljuèenima. Ako ste online kada nastupi napad, možete ih brzo ukljuèiti. Ovo se ne preporuèuje napraviti osim ako je POS u Empire space.

U meðuvremenu, moduli poput corp hangar arry i ship maintenance array se mogu gasiti i paliti samo kada se koriste. Ovo æe doprinjeti potrošnji goriva samo kada POS napravi satni ciklus.

Još jedan od naèina minimizacije vremena reakcije je da imate alternate lika koji æe biti stacioniran u POS-u sa potrebnim rolama za prebacivanje modula on i off-line te sa pristupom u hangar. Taj lik može prazniti silos na dnevnoj bazi u vrlo kratko virjeme i bez vremena putovanja. Ako stavite silos blizu hangara, potreban je samo shuttle za tu akciju. A ako ima goriva u hangaru i nalazi se blizu tornja, na isti naèin može i dopunjavati gorivo.

... nastavit æe se...


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Oct 01, 2008 11:04 am 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Prijevod part 4
****************

Oružje i obrana
-----------------

Kada se misli na obranu POS-a, odmah se pomisli na oružje i to puno oružja. Ali, ovo nije nužno najbolje rješenje. Iako je dobar setup efektivan protiv Battleship-ova, Kruzera, Frigata i njihovih T2 varijanti, pušiona je kad se treba suprostaviti Dreadnought-u. Problem je njegov siege mod. Dreadnought u siege modu je imun na Electronic warfare i ima jeben bonus na tank.

Kada se postavlja oružje, dvije su glavne smjernice koje treba uzeti u obzir. Prvo, dobra mješavina malih, srednjih i velikih gunova je jako popularan izbor. Ideja je da se složi postav koji može uništiti sve od Battleshipa na manje. Slaba strana je što takav postav ne može ništa protiv Dreadnought-a pogotovo kada je u siege modu.

Druga smjernica je napuniti maksimalnu kolièinu velikih gunova koje powergrid može podnijeti. Ideja je maksimalizirati štetu koja se radi Dreadnought-u. Postoji šansa od 50% da ga se uništi prije nego ode u siege mod i pojaèa mu tank. Može se postiæi velika šteta ako se koriste Amarr toweri i još veæa ako se koriste Minmatar toweri (zbog specijalnih bonusa).

Dosta èesta taktika je da napadaèka sila prvo uleti sa rojem Frigata kako bi POS potrošio municiju, a nakon toga se uleæe sa velikim brodovima. Takoðer, dok Frigate zabavljaju POS, to može dati vremena Dreadnought-u da uðe u siege mod i upali svoj tank, u tom sluèaju POS nema šanse ukoliko se ne pojave branitelji. Zbog toga je postavljanje velikog broja najveæih gunova neefikasno.

Neke od najefikasnijih metoda obrane, uz dobar izbor i postav oružja, ukljuèuje webb, scrambling i ECM. Postavljanje veæeg broja webb-ova æe uèiniti male frigate neefikasnima jer æe ih mali gunovi poskidati ko kruške. Scrambleri æe osigurati da ne mogu pobjeæi. ECM moduli imaju garantirani jamm-rate prema svakom brodu što ih èini vrlo moænim, ali i dosta ogranièenim resursem.


Neka plate glavom pokušaj napada
-----------------------------------------------

Najveæe uvjerenje za obranu POS-a je da se uèini da nije vrijedan truda za napadaèa. Kako bi se tako nešto napravilo, treba poveæati trošak i rizik za napadaèa. Prvi korak je da se prisili napadaèa na korištenje Dreadnoughta u siege modu. Ovo se jednostavno postiže postavljanjem obrane tako da Battleshipovi i manji brodovi ne mogu ništa napraviti. Mješavina malih, srednjih i velikih gunova i webbera je za tu svrhu odlièna. Scrambler osigurava da napadaè shvati da æe svaki brod koji uleti sa Dread-om eksplodirati. To je obièno i dovoljan razlog da odustanu od akcije. Usput ubaciti i pokoneki ECM i to je solidan setup.

S obzirom da su Dread-ovi imuni na ECM kada su u siege modu, može ih se prisiliti da uðu u siege mod èak i protiv medium towera sa dobro postavljenim ECM-om i gunovima. Tu je onda najbolje koristiti Caldari towere zbog bonusa na brzinu ECM ciklusa.

Sljedeæi korak je poveæati troškove napadaèa za napad. S obzirom da æe koristiti Dreadove koji troše strontium clathrate za održavanje seige moda, što je duža opsada trošit æe se više strontiuma i time trošiti i ISK. Ovo se može poboljšati korištenjem shield-hardening arrayom kako bi se ojaèao POS shield. Takoðer, Caldari ima najviše shield-a od svih towera (50 miliona).


Obrana - stiskanje tipke PAUZA
-----------------------------------

Vaša primarna linija obrane na kraju neæe biti gunovi. Ako netko odluèi razbiti vaš POS i ima resurse za to, te može postaviti Dread-a u siege mod, vaši gunovi neæe puno pomoæi osim ako se ne pojavite usred bitke. Prva linija obrane je strontium clathrate - ironièno ista stvar koja omoguæava Dread-ima da vam razvale POS.

Ovo je svojevrsna tipka PAUZA koja vam daje vremena za reakciju. POS fuel tank može držati strontium clathrate do odreðene mjere. Ako shield padne na 25%, on odlazi u reinforced mode i poène trošiti strontium. U reinforced modu POS je neuništiv, ali ne može regenerirati shield i nijedan modul koji koristi CPU neæe raditi. Gunovi koji koriste samo powergrid æe radi sasvim ok.

Svrha strontiuma je da vam da dovoljno vremena da se saberete i sakupite snagu za kontranapad. Ako se neprijatelj vrati kada POS izaðe iz reinforced naèina, trebali bi biti spremni. Ako se ne vrati onda æe se shield regenerirati. Takoðer, kada POS izaðe iz reinforced moda, možete koristiti shield boostere, te je potrebno pustiti online sve potrebne module koji su se ugasili tijekom ulaska u reinforced mod.

....... kraj .........


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Thu Oct 02, 2008 1:09 pm 
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Gazda jezda

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Hvala ti lijepa zura...

sve sam copy/paste na site


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:moon mining - molim prijevod
PostPosted: Wed Oct 29, 2008 8:18 pm 
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Grintavac

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Svaka cast Zuraludne za prijevod :)


Mlad sam dok god igram EVE


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