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ELITE ALLIANCE FORUM • View topic - Skilovi koji svima trebaju, njubekima pogotovo.

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 Post subject: Skilovi koji svima trebaju, njubekima pogotovo.
PostPosted: Tue Sep 16, 2008 9:32 am 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
The skills that affect every ship you fly no matter the fitting

- Hull Upgrades............ for increased Armor HP
- Mechanic 5............... max structure hp
- Shield Management........ max shield hp
- Shield Operation 5....... max natural shield recharge
- Navigation 5............. max natural speed
- Acceleration Control 4... more speed with AB/MWD
- Warp Drive Operation 4... convenience on long distance warps
- Drones 5................. max launchable drones
- Weapon Upgrades 5........ less cpu usage of weapons
- Adv Weapon Upgrades 4.... less power usage of weapons
- Repair Sys Op 5.......... faster armour repair
- Evasive Maneuvering...... for higher Agility
- Engineering V............ max powergrid
- Electronics V............ max cpu
- Spaceship Command 5...... maneuverability
- Evasive Maneuvering 5.... maneuverability
- Energy Management V...... max cap capacity
- Weapons Upgrades V.
- Energy Sys Op 5.......... max natural cap recharge


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 Post subject: Re:Skilovi koji svima trebaju, njubekima pogotovo.
PostPosted: Tue Sep 16, 2008 9:50 am 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
Posts: 986
Location: Zagreb
mnrak si ovo skupio..ovo mozes i na site staviti ne samo na forum..isto kao i prijevod onih learning skillova


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:Skilovi koji svima trebaju, njubekima pogotovo.
PostPosted: Mon Sep 29, 2008 10:07 am 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
Ovo je popravljeni popis, sada provjereno da stvarno nista ne fali. Ovaj popis je za mladje igrace, staviti cu i onaj veliki za stare igrace.



Hull Upgrades 5% bonus to armor hit points
Mechanic 5% bonus to structure hit point
Survey 5% improvement in scanner speeds
Repair Systems 5% reduction in repair systems duration

***CPU related
Electronics 5% bonus to ship CPU output
Electronics Upgrades 5% reduction of sensor upgrade CPU needs
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs


***Powergrid related
Engineering 5% bonus to ship's powergrid output
Adv. Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers

***Capacitor related
Energy Management 5% bonus to capacitor capacity
Energy Systems Operation 5% reduction in capacitor recharge time
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Warp Drive Operation 10% reduction in capacitor need of initiating warp

***Shield tanking
Shield Management 5% bonus to shield capacity
Shield Operation 5% reduction in shield recharge time

***Targeting related
Targeting +1 extra target
Multitasking +1 extra target
Cloaking 10% reduction in targeting delay after uncloaking
Long Range Targeting 5% Bonus to targeting range
Signature Analysis 5% improved targeting speed

***Navigation related
Spaceship Command 2% improved ship agility for all ships per skill level.
Acceleration Control 5% Bonus to Afterburner and MicroWarpdrive speed boost
Afterburner 10% bonus to Afterburner duration
Evasive Maneuvering 5% improved ship agility for all ships
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Navigation 5% bonus to sub-warp ship velocity
Warp Drive Operation 10% reduction in capacitor need of initiating warp


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 Post subject: Re:Skilovi koji svima trebaju, njubekima pogotovo.
PostPosted: Mon Sep 29, 2008 10:30 am 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
Prosireni popis za starije igrace

http://games.chruker.dk/eve_online/basic_skills.php

Menu
Basic Skills


CPU related
Skill Reason (per skill level)
Electronics 5% bonus to ship CPU output
Electronics Upgrades 5% reduction of sensor upgrade CPU needs
Energy Grid Upgrades 5% reduction in CPU needs of modules requiring Energy Grid Upgrades
Mining Upgrades 5% reduction in CPU penalty of mining upgrade modules
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs


Powergrid related
Skill Reason (per skill level)
Engineering 5% bonus to ship's powergrid output
Advanced Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers
Shield Upgrades 5% reduction in shield upgrade powergrid needs


Capacitor related
Skill Reason (per skill level)
Energy Management 5% bonus to capacitor capacity
Energy Systems Operation 5% reduction in capacitor recharge time
Capital Energy Emission Systems 5% reduced capacitor need of capital energy emission systems
Capital Remote Armor Repair Systems 5% reduced capacitor need for capital remote armor repair system modules
Capital Remote Hull Repair Systems 5% reduced capacitor need for capital class remote hull repair system modules
Capital Repair Systems 5% reduction in capital repair systems duration
Capital Shield Emission Systems 5% reduced capacitor need for capital shield emission system modules
Capital Shield Operation 2% reduction in capacitor need for capital shield boosters
Controlled Bursts 5% reduction in capacitor need of weapon turrets
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Energy Emission Systems 5% reduced capacitor need of energy emission weapons
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Sensor Linking 5% less capacitor need for sensor link
Shield Compensation 2% less capacitor need for shield boosters
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Target Painting 5% less capacitor need for target painters
Warp Drive Operation 10% reduction in capacitor need of initiating warp
Weapon Disruption 5% less capacitor need for weapon disruptors


Shield tanking related
Skill Reason (per skill level)
Shield Compensation 2% less capacitor need for shield boosters
Shield Management 5% bonus to shield capacity
Shield Operation 5% reduction in shield recharge time
EM Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance
Explosive Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance
Kinetic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance
Thermic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Tactical Shield Manipulation Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.


Armor tanking related
Skill Reason (per skill level)
Hull Upgrades 5% bonus to armor hit points
EM Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Explosive Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Kinetic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
Thermic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Repair Systems 5% reduction in repair systems duration


Structure tanking related :-)
Skill Reason (per skill level)
Mechanic 5% bonus to structure hit points
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Repair Systems 5% reduction in repair systems duration


Targeting related
Skill Reason (per skill level)
Targeting +1 extra target
Multitasking +1 extra target
Cloaking 10% reduction in targeting delay after uncloaking
Long Range Targeting 5% Bonus to targeting range
Signature Analysis 5% improved targeting speed


Navigation related
Skill Reason (per skill level)
Acceleration Control 5% Bonus to Afterburner and MicroWarpdrive speed boost
Afterburner 10% bonus to Afterburner duration
Evasive Maneuvering 5% improved ship agility for all ships
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Jump Drive Calibration 25% increase in maximum jump range
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Jump Fuel Conservation 10% reduction in ice consumption amount for jump drive operation per light year
Navigation 5% bonus to sub-warp ship velocity
Warp Drive Operation 10% reduction in capacitor need of initiating warp


Electronic Warfare related
Skill Reason (per skill level)
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus
Frequency Modulation 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters
Long Distance Jamming 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Signal Dispersion 5% bonus to strength of all ECM jammers
Signal Suppression 5% bonus to remote sensor dampers' scan resolution and targeting range suppression
Signature Focusing 5% bonus to target painter modules' signature radius multiplier
Survey 5% improvement in scanner speeds
Target Painting 5% less capacitor need for target painters
Turret Destabilization 5% bonus to Tracking Disruptor modules' tracking speed and optimal range disruption
Weapon Disruption 5% less capacitor need for weapon disruptors


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