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** Damage Done by NPCs*** Angel - All Amarr Navy - EM/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Blood - EM/Thermal Sansha - EM/Thermal Serpentis - Kinetic/Thermal Mercenary - EM/Thermal/Kinetic (missiles) Caldari Navy - Kinetic/Thermal Khanid - EM/Thermal Zazzmatazz - all types of dmg Mordus - Kinetic/thermal Rogue Pirate - EM/Explosive/Kinetic Odamian - Kin/therm
*** Damage to Shoot NPC With*** Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor), Thermal/Kinetic all round Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round Blood - Thermal Sansha - Thermal Serpentis - Thermal Mercenary - Explosives/Thermal Caldaryi Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor) Gallente - EM(shield)/Thermal(Armor)
*** Faction NPCs *** ** Note - Officers only spawn in -0.8 threw -1.0 True Sec status Faction and Hauler spawns can be found in empire and 0.0 however faction BS will only appear in 0.0
Guristas Faction: Dread Gurista Deadspace: Pith Home Region: Venal Estamel Vepas Thon Kaikka
Angels: Faction: Domination Deadspace: Gist Home Region: Curse Tobias Gotan Hakim Mizuro
Serpentis: Faction: Shadow Serpentis Deadspace: Core Home Region: Fountain Cormack Setele Tuvan Brynn
Sansha's Nation: Faction: True Sansha Deadspace: Centus Home Region: Stain Chelm Vizan Selynne Brokara
Blood Raiders: Faction: Dark Blood Deadspace: Corpus Home Region: Delve Draclira Ahremen Raysere Tairei
*** Mission types *** Administration: 50% Kill, 50% Courier Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier RD*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5%Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5% Courier
*** SALVAGE TYPES ***
Serpentis: 14.2% Broken Drone Transceivers (32) 0.9% Burned Logic Circuit (2) 2.7% Charred Micro Circuit (6) 26.5% Conductive Polymer (60) 38.5% Contaminated Lorentz Fluid (87) 1.8% Fried Interface Circuit (4) 11.9% Malfunctioning Shield Emitter (27) 3.5% Tripped Power Circuits (8)
Angels: 36.0% Alloyed Tritanium Bar (63) 5.1% Burned Logic Circuit (9) 3.4% Charred Micro Circuit (6) 2.3% Fried Interface Circuit (4) 37.7% Smashed Trigger Unit (66) 12.0% Thruster Console (21) 3.4% Tripped Power Circuit (6)
Blood Raiders: 1.6% Burned Logic Circuit (1) 14.1% Contaminated Nanite Compound (9) 14.1% Defective Current Pump (9) 3.1% Fried Interface Circuit (2) 21.9% Melted Capacitor Console (14) 43.8% Tangled Power Conduit (28) 1.6% Tripped Power Circuit (1)
Mordus Nation: 22.2% Armor Plate (2) 11.1% Burned Logic Circuit (1) 22.2% Conductive Polymer (2) 44.4% Defective Current Pump (4)
Sanshas: 34.1% Armor Plate (31) 1.1% Burned Logic Circuit (1) 1.1% Charred Micro Circuit (1) 28.6% Contaminated Nanite Compound (26) 30.8% Defective Current Pump (28) 2.2% Fried Interface Circuit (2) 2.2% Tripped Power Circuit (2)
Gistii: 29.4% Alloyed Tritanium Bar (5) 58.8% Smashed Trigger Unit (10) 5.9% Thruster Cnnsole (1) 5.9% Tripped Power Circuit (1) New Info Now every race will drop damaged artificial neural network.
***Astronomical Units in Kilometers*** 1 AU = 149 598 000 km 2 AU = 299 196 000 km 3 AU = 448 794 000 km 4 AU = 598 392 000 km 5 AU = 747 990 000 km 6 AU = 897 588 000 km 7 AU = 1 047 186 000 km 8 AU = 1 196 784 000 km 9 AU = 1 346 382 000 km 10 AU = 1 495 980 000 km 11 AU = 1 645 578 000 km 12 AU = 1 795 176 000 km 13 AU = 1 944 774 000 km 14 AU = 2 094 372 000 km
***Complexes: maxiumum ship allowed*** 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship
***Security status*** Empire restrictions (only applies to security status, not faction standing) Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire.
*** Jammers *** Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter
***Reprocess Info***
Ore: Veldspar = 100% Tritanium Scordite = 67% Tritanium, 33% Pyerite Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium Omber = 42% Tritanium, 42% Isogen, 16% Pyerite Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 20% Nocxium Hemorphite = 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydrine Hedbergite = 65% Isogen, 32% Nocxium, 3% Zydrine Gneiss = 40% Isogen, 20% Tritanium, 20% Mexallon, 20% Zydrine Ochre = 50% Nocxium, 25% Tritanium, 25% Zydrine Spodumain = 72% Tritanium, 14% Pyerite, 14% Megacyte Crokite = 50% Zydrine, 25% Tritanium, 25% Nocxium Bistot = 50% Zydrine, 25% Pyerite, 25% Megacyte Arkonor = 42% Megacyte, 37% Tritanium, 21% Zydrine Mercoxit = 100% Morphite
Alloys: Condensed Alloy = Tritanium 88, Pyerite 44, Mexallon 11 Gleaming Alloy = Tritanium 299, Nocxium 5 Lustering Alloy = Mexallon 88, Isogen 32, Nocxium 35, Zydrine 2 Precious Alloy = Pyerite 7, Isogen 18
Compounds: Sheen Compound = Tritanium 124, Pyerite 44, Isogen 23, Nocxium 1 Crystal Compound = Mexallon 39, Isogen 2 Dark Compound = Isogen 23, Nocxium 10 Glossy Compound = Noxcium 4, Megacyte 6 Lucent Compound = Pyerite 174, Mexallon 2, Isogen 11, Nocxium 5 Motley Compound = Isogen 28, Noxcium 13 Opulent Compound = Morphite 2 Plush Compound = Pyerite 120, Isogen 20, Zydrine 18
***Core Skills for all Pilots*** Engineering 5 - to maximize the power core. Electronics 5 - to maximize the CPU. Energy Management 5 - to maximize the capacitor capacity. Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges. Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules. Mechanic 5 - To maximize hull strength. Shield Management 5 - to maximize shield capacity. Shield Operation 5 - to maximize the rate at which the shield recharges. Hull Upgrade 5 - To maximize armor strength. Repair Systems 4 - To be able to operate the best armor and hull repair modules.
NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite VIVA LA PIVA ................. IN VINO VERITAS ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO
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