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Kaldo
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Post subject: Apocrypha - nesluzbene novosti :) Posted: Sun Feb 08, 2009 11:19 pm |
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| Plahuter |
Joined: Wed Oct 15, 2008 4:57 am Posts: 92 |
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Danas je receno na EVE - tvu da ce se sa nadolazecom ekspanzijom omoguciti i promjena atributa, 2 puta godisnje ! Jos nisam siguran koliko ce se moci promjeniti, a i mozda se bude placalo iskom ali glavno da se moze, to u svakom slucaju znaci da ce bit moguce ispraviti sve one greske ucinjene kad ste prvi puta radili lika  Ali to nije sve, jos jedna informacija o t3 brodovima - cini se da ce za koristenje t3 opreme postojati posebni skillovi, koji ce se razvijati sa brodom kako se vozi, a sa gubitkom broda - gube se i ti skillovi, tj SP. Jos nije nista sigurno, samo neka nesluzbena prica, ali evo nekoliko citata sa foruma dok ne izadje dev blog. Quote: At Fanfest iirc, they talked about a system of "Experience" for the TechIII ships, exp lost when ship destroyed/repackaged, perhaps this is it. The ship "train" a specific skill and you lose it along with the ship.
Iz E-ONa Quote: "There have been some rumours that the subsystems might be able to learn and improve through use", smiles Noah, suggesting that the sum of all knowledge might be lost if the ship is broken down. Could he be advocating that the ships themselves will be sentient? We rather think not, but it's not far from the realms of EVE possibility that there might exist somewhere a rare element (say, at the end of an unstable wormhole) that, when processed in some way, can be manufactured to react to a stimulus - a constantly active power core, for instance - that causes the material to seem to learn or adapt whenever it's shot at, or goes at a certain speed. When the powercore is shut down (when the ship is either destroyed or disassembled), the material reverts to an inert state and loses what 'knowledge' it has seemingly acquired. Look up 'smart materials' or 'programmable matter' in Wikipedia, add a small amount of imagination and you should be able to visualise how it might fit together. CCP is remaining vague about the whole idea, partly because the idea itself is pretty vague and because, even if it can easily fit into the science of EVE, it might be an impossible task to balance everything together in what little development time remains until Tech III becomes a live feature."
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Elipso
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Sun Feb 08, 2009 11:35 pm |
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| smutljo |
Joined: Sun Nov 09, 2008 9:05 am Posts: 18 |
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Ovo za atribute je dobra vjest  ako bude,, ali ovo t3 brodove to je malo glupo ipak, sad zamisli da neko rata stalno i gubi brodove svaki dan lol (ne odma ali bude nakon nekog vremena),, pa onda bi samo skillao te skillove stalno da moze voziti t3 brodove i neće napredovati nigdje u skillovima. BTW imas EON  ? ili si ga negdje skinuo sa neta da ja mogu 
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Zuraludne
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Mon Feb 09, 2009 2:31 am |
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| Frajer |
Joined: Sun Jul 06, 2008 7:14 pm Posts: 397 Location: ZG |
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Meni ovo o dizanju experienca kroz upotrebu "smrdi" na način skilanja kao u Dungeon siege tipu igrica.. ali mislim da bi se to ovdje primjenjivalo na brod.
Npr. ako te netko konstantno napucava da ti malko-pomalko "brod" daje armor bonus. Znači, brodovi umjesto da imaju fiksno definiran npr. 10% medium laser damage per skill level ili 5% armor rezists per level imaju neki adaptivni bonus.. Kako i ako to budu primjenili tek ostaje da se vidi.
"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders." --Anonymous
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Kaldo
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Mon Feb 09, 2009 3:05 pm |
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| Plahuter |
Joined: Wed Oct 15, 2008 4:57 am Posts: 92 |
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Ok, ali to ce se moci onda zloupotrebljavat. Samo cu zamolit jednog amara da puca mog t3 bsa cijeli dan sa small laserima, ne trosi ammo a ja cu dobivat xp... a i takodjer, onda ce mission runner brodovi biti imba uber u odnosu na pvp koji ne ulaze u toliko borbi... Nemam eon nego sam samo naisao na clanak koji citira tekst iz eona
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Kaldo
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Tue Feb 10, 2009 12:27 am |
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| Plahuter |
Joined: Wed Oct 15, 2008 4:57 am Posts: 92 |
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Evo ih "In testing Apocrypha patch notes". Ima dosta zanimljivih stvari, jedino sto nisam potpuno shvatio jest ovo sa klijentima.. ce potpuno maknuti classic client ili ce samo prekinuti podrsku za njega? I da ce ga zamjenit neki Lite client, ali opet ne znam kako ce mi disat ova kanta pod njim.. anywayz, evo link http://myeve.eve-online.com/updates/intesting.asp
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Elipso
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Tue Feb 10, 2009 2:09 am |
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| smutljo |
Joined: Sun Nov 09, 2008 9:05 am Posts: 18 |
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pretaanluxis
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Tue Feb 10, 2009 1:29 pm |
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| smutljo |
Joined: Mon Feb 02, 2009 1:28 pm Posts: 11 Location: .... |
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Da se nadovezem na rečeno CP sa eve-wiki
Tech III Ships These ships are a whole new design type, not being based off a T1 hull. Each ship will have several different "modules" allowing the ship to have different stats depending on what task it needs doing. So far the ships have been called: Loki (Minmatar), Tengu (Caldari), Legion (Amarr) and Proteus (Gallente). The base hull of the ship is the only part that cannot be changed - the rest of the ship (ie. Powergrid and Electronics) are completely malleable by the user; you cannot mount a Minmatar propulsion system onto a Caldari hull however Construction of T3 ships will require the manufacturer to acquire parts from beyond the worm-holes that will appear. These are jealously guarded by a new NPC race called "Sleepers", who have hold of this technology, and when captured can be reverse enginnerred to create the T3 modules.
Strategic Cruisers (T3 Ships) The T3 Ships are the new toys that are to be released in the next expansion - Apocrypha. These ships will be modular in design; as in they are not based off any current T1 hull. Each ship is made up of 6 parts (5 modular subsystems and the main hull) and there are [at the time of writing] 3 models for each subsystem. The subsystems are broken down into 5 categories:
• Propulsion • Offensive • Defensive • Electronics • Engineering
Each different sub-system allows a greater enhancement to the ship in question (i.e Amarrian subsystems may give a boost to armour/resistances, while a Caldari subsystem may give a boost to shield recharge time). However, as this information was gained from the SiSi server on 09/12/2009 this may change at any given time.
T3 Ships by Race Amarr Caldari Gallente Minmatar Legion Tengu Proteus Loki
Pozz
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nbelite
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Tue Feb 10, 2009 1:36 pm |
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| Gazda jezda |
Joined: Mon Nov 26, 2007 8:22 pm Posts: 986 Location: Zagreb |
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dajte djeco napravite nesto za sajt prije nego sto dodje taj novi patch
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Elipso
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Tue Feb 10, 2009 1:56 pm |
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| smutljo |
Joined: Sun Nov 09, 2008 9:05 am Posts: 18 |
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hehe,, to provao malo tu apoc i ono dosta je bagirano  ,, umetnuli su neke nove opcije dobre i loše hehe,, planeti neznam dal je bug ili kaj, ali kad je ono pečen planet di nema života pun vulkana izgledaju ko da imaju atmosferu crnu i jako grdo izlgeda onda,, vidi se da je grafika dosta poboljšana,, novi fit se još nisam naviknuo čak ima neke nove stvari u fitu  ,, skener novi definitnivno sad jednostavno za koristiti,, i imam osječaj da su svi brodovi potamnjeni,, neznam kakav je slučaj sa drugim frakcijama,,, naravno ikone su isto potamnjene ono brodovi i jedva prepoznajes kaj je za to brod po sliki. kad sam warpo onda mi se nije prikazao onaj tunek koji inace nastane ocito bug,, tako i kad jumpas onda se sa druge strane stvoriš odma bez claok  ,, valjda isto bug. Jos cu malo tesitrati da vidim kaj jos ima pa javim ;O A da kad sam vidio amarca da treba shild operatin lvl3 za t3 brod WTF lol ? I nezahtjeva bas nesto pretjerano skillove za t3 brodove,, ako vec vozite haca ili slicno onda mozete brzo nauciti. Da mjenjane atributa me je koštalo 5milja što i nije puno ;O ali možeš mjenjati svaka 6 mjeseca
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Zuraludne
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Fri Feb 13, 2009 2:09 pm |
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| Frajer |
Joined: Sun Jul 06, 2008 7:14 pm Posts: 397 Location: ZG |
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A kako bi mogli letjeti u novim makinama, potrebno je naravno malko skilova. Koje tocno skilove trebate, moze se vidjeti na ovoj slici: http://dl.eve-files.com/media/0902/2009.02.13.02.33.43.jpgAttachment: 2009.02.13.02.33.43_small.jpg
You do not have the required permissions to view the files attached to this post.
"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders." --Anonymous
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Kaldo
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Post subject: Re: Apocrypha - nesluzbene novosti :) Posted: Fri Feb 13, 2009 3:49 pm |
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| Plahuter |
Joined: Wed Oct 15, 2008 4:57 am Posts: 92 |
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... koje cete izgubiti ako izgubite brod. Imho, to ce bit jako lose izvedeno i koristeno, ali mozda isprave.. tek se isprobava pa nije nista finalno.
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