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Basic Skills
CPU related
Skill Reason (per skill level)
Electronics 5% bonus to ship CPU output
Electronics Upgrades 5% reduction of sensor upgrade CPU needs
Energy Grid Upgrades 5% reduction in CPU needs of modules requiring Energy Grid Upgrades
Mining Upgrades 5% reduction in CPU penalty of mining upgrade modules
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs
Powergrid related
Skill Reason (per skill level)
Engineering 5% bonus to ship's powergrid output
Advanced Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers
Shield Upgrades 5% reduction in shield upgrade powergrid needs
Capacitor related
Skill Reason (per skill level)
Energy Management 5% bonus to capacitor capacity
Energy Systems Operation 5% reduction in capacitor recharge time
Capital Energy Emission Systems 5% reduced capacitor need of capital energy emission systems
Capital Remote Armor Repair Systems 5% reduced capacitor need for capital remote armor repair system modules
Capital Remote Hull Repair Systems 5% reduced capacitor need for capital class remote hull repair system modules
Capital Repair Systems 5% reduction in capital repair systems duration
Capital Shield Emission Systems 5% reduced capacitor need for capital shield emission system modules
Capital Shield Operation 2% reduction in capacitor need for capital shield boosters
Controlled Bursts 5% reduction in capacitor need of weapon turrets
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Energy Emission Systems 5% reduced capacitor need of energy emission weapons
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Sensor Linking 5% less capacitor need for sensor link
Shield Compensation 2% less capacitor need for shield boosters
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Target Painting 5% less capacitor need for target painters
Warp Drive Operation 10% reduction in capacitor need of initiating warp
Weapon Disruption 5% less capacitor need for weapon disruptors
Shield tanking related
Skill Reason (per skill level)
Shield Compensation 2% less capacitor need for shield boosters
Shield Management 5% bonus to shield capacity
Shield Operation 5% reduction in shield recharge time
EM Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance
Explosive Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance
Kinetic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance
Thermic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Tactical Shield Manipulation Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Armor tanking related
Skill Reason (per skill level)
Hull Upgrades 5% bonus to armor hit points
EM Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Explosive Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Kinetic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
Thermic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active.
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Repair Systems 5% reduction in repair systems duration
Structure tanking related :-)
Skill Reason (per skill level)
Mechanic 5% bonus to structure hit points
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Repair Systems 5% reduction in repair systems duration
Targeting related
Skill Reason (per skill level)
Targeting +1 extra target
Multitasking +1 extra target
Cloaking 10% reduction in targeting delay after uncloaking
Long Range Targeting 5% Bonus to targeting range
Signature Analysis 5% improved targeting speed
Navigation related
Skill Reason (per skill level)
Acceleration Control 5% Bonus to Afterburner and MicroWarpdrive speed boost
Afterburner 10% bonus to Afterburner duration
Evasive Maneuvering 5% improved ship agility for all ships
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Jump Drive Calibration 25% increase in maximum jump range
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Jump Fuel Conservation 10% reduction in ice consumption amount for jump drive operation per light year
Navigation 5% bonus to sub-warp ship velocity
Warp Drive Operation 10% reduction in capacitor need of initiating warp
Electronic Warfare related
Skill Reason (per skill level)
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus
Frequency Modulation 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters
Long Distance Jamming 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Signal Dispersion 5% bonus to strength of all ECM jammers
Signal Suppression 5% bonus to remote sensor dampers' scan resolution and targeting range suppression
Signature Focusing 5% bonus to target painter modules' signature radius multiplier
Survey 5% improvement in scanner speeds
Target Painting 5% less capacitor need for target painters
Turret Destabilization 5% bonus to Tracking Disruptor modules' tracking speed and optimal range disruption
Weapon Disruption 5% less capacitor need for weapon disruptors
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