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 Post subject: Guide to Exploration in EVE online
PostPosted: Sun Sep 28, 2008 6:51 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Ovo je kopija vodièa sa neta:

Guide to Exploration in Eve Online


-By Joerd Toastius, in association with DNightmare Productions
EDIT by Zuraludne: After Apocrypha patch, the mechanics of scanning has been changed. The modified guide is written below.

For the purposes of this guide I'm just going to cover the practical aspects as they relate to exploration, and skip as much of the theory as possible.
Introduction
The Revelations expansion (codename Kali) introduces proper exploration to Eve. Over 250 individual exploration sites have been created and added to the game, offering a wide variety of content. Each site is unique, but there are four broad categories they fall into - combat sites, profession sites, mining sites and gas cloud sites.

Sites are distributed randomly all over the Eve cluster, in all security statuses and regions. They appear in planetary gravity wells, stick around for a while and then disappear again. As such sites are not permanent enough to be documented, you have to track them down yourself using the exploration tools if you want to make use of them, and it's these tools that will be explained in this guide, along with some notes on how to deal with the sites themselves.

Cliff Notes mechanics
Exploration is done using scan probes. Changes to probes in Revelations make them all chance-based, and that applies to exploration too. You'll need to get your equipment and skills together, and load up with the appropriate probes. New changes in Apocrypha made the scanning much more easier for wannabe explorers.

Some things to note:
1) Exploration is chance-based. You will often need to run a lot of analysis cycles before you find anything
2) Exploration uses a fair number of new skills. It's worth training up and getting prepped first
3) Exploration rewards people who know what they're doing. So read the guide careful!

The Walkthrough
Each section will start with a bullet list of the steps you need to take, and then will explain each step

Skills

You will NEED:
- Astrometrics IV
- Astrometrics Acquisition I

You will WANT:

- Covert Ops
- Astrometric Rangefinding
- Astrometric Pinpointing
- Astrometric Acquisition

As high as possible
Astrometrics gives you +1 on the number of probes you can control, starting with 4 on level 1.

Astrometric Acquisition I (or some other bonus that has the same effect, see discussion on ships and rigs shortly) is needed to prevent your probes from expiring before you finish analyzing them.

Covert Ops ships give the same bonus as the Signal Acquisition skill, and is therefore by far and away the best ship type for exploration. The bonus increases per level of Covert Ops, so the higher your level, the better.

Astrometric Rangefinding increases the strength of your probes, making them more likely to find something in the first place

Astrometric Pinpointing reduces the scan deviation of your probes, making them more accurate

Astrometric Acquisition reduces the amount of time it takes to analyze a result, and thus the amount of time it takes to find a site

Additionally, you will need the skills to make use of the sites you're looking for. If you're after combat, have a good combat skills, and ideally some friends. If you're after mining, look up the mining guide here. Profession sites require either Archeology and Salvaging, or Hacking. The higher these skills are, the faster you'll be able to loot the site of valuables. Gas Cloud sites are a special case that will be discussed later.

Equipment

You will NEED:
- Core/Expanded Launcher,
- A ship that can fit said Launcher (does not require a launcher hardpoint, but does need to be able to handle the CPU load)
- Some probes (see later for exactly which ones you'll want)

You will WANT:
- A Covert Ops ship - the one with the Astrometrics bonus, not the Stealth Bomber variant
- Failing that, a T1 Frigate with the Astrometrics bonus (none for Amarr, sorry)
- A Covert Ops Cloaking Device II for your Covert Ops (for safety in low-sec/0.0)
- A pair of Gravity Capacitor Upgrade I rigs
- Ships and equipment to deal with the sites you find

There are 2 types of launchers: The Core launcher, uses 15 CPU and only launches exploration-type probes, and the Expanded launcher, uses the full 220 CPU of the current launchers and can launch probes which can scan for ships, drones and structures.

As Expanded Launcher uses 220tF of CPU, you'll need a ship that can cope with this

Probes will be discussed in the next section

Covert Ops ships are excellent for exploration. They have the Astrometrics duration bonus that you also get on the Signal Acquisition skill, which is extremely important for exploration. These bonuses multiply one after the other - if you have Astrometric Acquisition V and Covert Ops V (and you're flying a Covert Ops ship), you'll get a 0.25x multiplier on your analysis time. Astrometric Acquisition V gives you a 0.5x multiplier, and then Covert Ops V gives another 0.5x, and 0.5 x 0.5 = 0.25, making you four times faster than the base speed.

Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).

The cloaking device is optional, but very useful. If you're working in 0.0, it's almost a necessity to keep you safe, but in high-sec you can ignore it if you're not at war with anyone. As you can't warp while analyzing, the Prototype or Improved cloaks will do the job ok, and cost a lot less to boot.

The Gravity Capacitor Upgrade I rigs do another -10% duration each, for a further 0.8x multiplier on your scan time with two. This takes you down to 0.2x total modifier with max skills, which is not to be sniffed at

You will, obviously, need the ships and kit to deal with the sites you find. Combat sites need combat ships, mining sites work great with barges, while profession sites need a ship with the appropriate modules fitted - Analyzer and Salvager for Archeology/Salvage sites, Codebreaker for Hacking sites. You can fit these on your Covert Ops, but this will usually mean someone else coming along in a combat ship to clear the place out first. Generally I put my profession modules on my combat ship, because I prefer not to risk the Covert Ops unless absolutely necessary

Probes

You will NEED:
- At least four Core Probes for finding exploration sites
- Or At least 4 Combat Probes (fits only in Expanded launcher), finds everything
- Or at least 4 Deep space probes (fits only in Expanded launcher), finds everything but has great range (and less accurate)

You can now destroy or recover some or all of your probes, depending on which button you press. You can also reconnect to probes if you disconnect, jump out or whatever, provided they haven't expired.

Well.. starting out seams pretty easy now: Hop to a nearest planet and call your scanner interface.

Attachment:
image02-greyscale.jpg


First, you will do a general overview of the system, so pop out your probe, set it to maximal distance (32AU). You can set it to warp to a more appropriate location if current one is not ideal.

Attachment:
image03.jpg


So, hit analyze and wait until probe settles in a new location (if you moved it) and do a quick scan of the system.

Attachment:
image05.jpg


This gets you a weak little signal right close in by the probe, with a nice tight little sphere plotted out to the range where the probe thinks it might be.

Attachment:
image06.jpg


So it is time to reduce the range of the probe.. At the example location, it is set on 8AU and hit analyze again. This has returned much better result.

Attachment:
image07.jpg


At this point you pop out a two more probes. If you wanna find stuff in space, you gotta use geometry (triangulation). Probes only know how far away they think the thing is (and the bigger you set them, the worse they are at guessing distances), so you need several to figure out where the actual thing is.

So out they go two and three, and you set them up in a nice triangle to start with and let them run.

Attachment:
image08.jpg


If you get a circular result, then one probe is missing the spot (so one probe gives you a sphere where the spot might be, 2 probes will give you an ellipse). So, shift move the probes to a more closer location, reduce the range and hit analyze again.

Attachment:
image10.jpg


This time all 3 probes hit the spot and it gets back two point results. That's because three probes don't know if what they're seeing is above them or below them. Geometry, right? Probe four goes out to solve the problem.

Sticking number 4 up above still gives two hits, so you move it down underneath instead.

Attachment:
image11.jpg


There it goes, single point hit. Now all you gotta do is get in close to pump that signal return right up and get a properly accurate result. Because you still got a result at around 20% strength, that dot's near where the site is but not quite there - the probes still don't know exactly where the thing is yet.

So you have to work them in - step down a size, move in, step down, move in - until I gets a perfect hit. Be weary on the expiration time of the probes.. you might loose them if you are doing this too slow or your skills are not quite high enough. If you need, call them back to hangar, then send them off again (you might need to repeat some of the steps if you do that).

So after you reach a 100% hit, you should get something like this:

Attachment:
image12.jpg


(you might want to bookmark it before warping to it)

Warp to it... Look there, it doesn't look like anything I've seen before!

Attachment:
image13.jpg


You might consider warping to a direct hit with better equipped ship.

Checking Out The Site
- Warp to the result in a ship which either won't die or which you don't mind losing
- Don't leave your Covert Ops ship at a nearby result

Sites don't spawn until you enter their grid. Once you land in the grid and the site spawns, the deadspace warp inhibition effect kicks in. This means two things:

1) If you bookmark your current location (say 400km away from the actual site), warp out and warp back in, you'll land right in the middle of the site
2) You can't warp to any point within the Deadspace zone (I'm not sure exactly how big this is)

Point 1) means that it's often dangerous to scout sites with a Covert Ops, as there's usually something near the warp-in that will decloak you and get you killed. Point 2) means that if you park you Covert Ops nearby and scout in your pod, you probably won't be able to warp back to it due to the deadspace effect. I always park at least 1AU away, just to be safe.

Once you're at the site, remember to bookmark it. Also, if you zoom back out to the System Map, it will flag up a little box telling you the name of the site. For profession sites, this is usually fairly informative - it'll tell you what type of site it is, how hard it is to find (the "Base" level, ranging from 1-4), what faction owns it and so on. For Mining sites, it usually tells you what ore types are present and how big the field is. For Combat sites it'll often just give you a cryptic name.

The names are useful both because they may tell you something about the site, and also because if you have problems with a site, knowing the name will let other people help you out much easier.

Types Of Site
As mentioned earlier, there are various different types of site. It should be noted that content in exploration sites (NPCs, asteroids etc) do not respawn. The sites themselves seem to respawn at random after completion (and not just at downtime), but the exact mechanism is unknown.

COMBAT: These tend to involve lots of shooting. Currently there's very little reward in the initial sites you find, and the 0.0 ones in particular are REALLY hard. However, each combat site has a chance of escalating, which will give you a time-limited bookmark in your journal to the next site in the "escalation chain" - the journal entries are stored in the "Expeditions" tab. This site will in turn have another chance of escalating you to the next site, and so on. If you reach the "final" site in each chain, you may be rewarded with some faction loot. Also, a word of warning - leaving an expedition site before completing it may result in your expedition being terminated there and then.

MINING: These generally have roids better than you'd expect in whatever security status (high, low, 0.0) you're in. Some sites are better than others. Often they'll be guarded by Rogue Drones or other pirates, and normal belt rats may spawn too. Asteroids in these sites do not respawn - once they're gone, they're gone

HACKING: These will have a bunch of Hacking structures in. Hacking targets look like cans in your overview, but have models that look like structures. If you try to open one, it will tell you you need proper tools. Target it and activate a Codebreaker module on it and your ship will try to hack it. If it succeeds, you can open the can and loot it. This is chance-based, so it may take several cycles to succeed. Hacking sites drop Datacores, Data Interface BPCs, Decryptors and other invention gubbins

ARCH/SAL: Short for "Archaeology/Salvage", these generally contain some Archaeology cans and some Salvage cans. Again, they look like cans on the overview but have other modules, and tell you you need tools to open them. Generally, anything that sounds like a broken ship (eg, Derelict) needs to be salvaged, while anything that sounds like wreckage (eg, Ruins) needs to be Analyzed (archaeology). Doing a "Show Info" on a can should tell you what tools you need to access it. These sites drop lots of rig parts, the occasional T2 rig BPC and Invention skillbooks

GAS CLOUDS: These are used for Booster-related stuff, and will be discussed later.

WORMHOLES: Grants you travel to any location within EVE space, and to an uncharted space where dangerous beasts called Sleepers lurk in shadows, defending technology what righteously belongs to them (and we will take to our own benefit bwahahahaha).

Completing The Site

- Do whatever's necessary to finish the site

Each site has a "completion" trigger. This may happen when you attack something, or open a can, or mine out a belt, or kill the last NPC, or whatever. Once a site is completed, it will despawn once everyone leaves it; some profession sites complete as soon as you kill an NPC, so you need to finish them off in one go. In Combat sites, the Escalation trigger is tied to the completion trigger, so it will not complete until you've either got an escalation or hit a dead end - it should notify you in either case. If a combat site isn't going away, it's because you haven't completed it yet (or it's bugged, of course)

Boosters
Boosters are specialist drugs that you can take to improve your performance in combat. There are eight 0.0 COSMOS constellations scattered around the map, and each has a particular Booster associated with it

I'm still polishing out the details, but here's roughly what you need to make a Booster

Cytocerin of the right kind
- Needs to be harvested from Gas Clouds using a Gas Cloud Harvester I (or named version) module; found through exploration/COSMOS missions
-- Needs the Gas Cloud Harvesting skill; found through exploration/COSMOS missions and seeded in pirate stations The appropriate reaction
- Needs to be recovered from COSMOS exploration sites
A Biochemical Reactor POS module Some silos
- Still establishing exactly what kinds for what, but you need a silo for each input and one for the output A Booster BPC
- Needs to be recovered from COSMOS exploration sites Either a Drug Lab or an Outpost
- (Probably) needs the Drug Manufacturing skill; found through exploration/COSMOS missions and seeded in pirate stations

Harvest the cytocerin, stick it in a Biochemical reactor hooked up to the correct silos along with the necessary reaction, react it, throw the resulting stuff along with the right BPC into either a Drug Lab or an Outpost, build the Booster. More info as I find it.

MORE INFO

Join the "EXPLORATION" channel ingame
This is full of explorers, who will be only to happy to help you out with questions that aren't covered in this guide. Please do read the guide first though - we're not a helpdesk, and we're not going to make the effort to explain everything from scratch because you're too lazy to read it yourself. I realise this comes across as a little harsh, but it is becoming something of a problem, and there's only so many times you can answer "What probe type do I need for 'Unknown'?" before you snap...

Check out DNightmare's site in the IGB (in-game browser) > http://www.d-nightmare.de/exploration/

This has a whole bunch of cool stuff, including diagrams, videos and even a database of sites that people have found. It's very useful, I recommend checking it out

- The "Trusted Site" thing is needed to make the DB work. If you don't want to trust him, that's fine, just don't visit the site

Summary
You will NEED:
- Astrometrics IV
- Astrometric Acquisition I

You will WANT:
- Covert Ops
- Astrometric Rangefinding
- Astrometric Pinpointing
- Astrometric Acquisition

As high as possible

You will NEED:
- Expanded Launcher I
- A ship that can fit said Launcher (does not require a launcher hardpoint, but does need to be able to handle the CPU load)
- Some probes (see later for exactly which ones you'll want)

You will WANT:
- A Covert Ops ship - the one with the Astrometrics bonus, not the Stealth Bomber variant
- Failing that, a T1 Frigate with the Astrometrics bonus (none for Amarr, sorry)
- A Covert Ops Cloaking Device II for your Covert Ops (for safety in low-sec/0.0)
- A pair of Gravity Capacitor Upgrade I rigs
- Ships and equipment to deal with the sites you find

You will NEED:
- Most likely Combat probes, at least 4 of them


- HAVE FUN!

Credits
Special thanks to the following people:
Joerd Toastius, owner of the original exploration guide

DNightmare, setting up the exploration website and channel, and generally knowing his stuff.

CCP Greyscale, for the updated info about scanning in Apocrypha patch.

CCP, for being under appreciated and giving us these toys to play with
MMM Publishing, for being great guys and putting my picture in print


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Sun Sep 28, 2008 7:00 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
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Original sa dodatnim linkovima i guide-ovima se nalazi ovdje:
[url]http://www.eve-online-fan.co.uk/eve-exploration-guide.php[/url]


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Sun Sep 28, 2008 8:51 pm 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
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znam da puno trazim..ali ako je ikako moguce napraviti neki prijevod...


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Sun Sep 28, 2008 11:58 pm 
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Pa to je moje zanimanje! :)
Fora za nauciti al traje satima dok se nest pronadje, treba strpljenja..... a niste jos iskoristili ni ono kaj sam vam ja nasao :)


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Mon Sep 29, 2008 9:43 am 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
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Uskoro æu imati za BS koji æu parkirati u nuli. Onda mozemo probati taj exploration sajt.. Moji skilovi za exploration su malko zahrðali, ali s obzirom da su tvoji dobri onda nema frke.

NB, potruditi æu se oko prijevoda ali samo u sažetim crtama. Opis je preopsežan da se u cjelosti prevede. Ali, na kraju se sve svodi na par kljuènih paragrafa.

Z.


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
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PostPosted: Thu Oct 02, 2008 1:08 pm 
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Gazda jezda

Joined: Mon Nov 26, 2007 8:22 pm
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ma mrak..bit ce dovoljno...


NBElite - the one and only .......... necu imati s kime ostati mlad,ako svi ostarite
VIVA LA PIVA ................. IN VINO VERITAS
ylno dna eno eht - etilEBN .......... ali i nije sve tako sivo, kad imas s nekim otic na PIVO


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Thu Oct 02, 2008 4:03 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
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Location: ZG
Vodiè za istraživaèe u EVE-online
===================================

S obzirom na obim vodièa, ovdje æe biti opisane samo najvažnije stavke za nove istraživaèe. Potpun vodiè se može naæi na ovom forumu: http://www.afk-wrecking.com/index.php/Forum/Znanost-i-mi/636-Guide-to-Exploration-in-EVE-online.dhtml#659

Revelations expansion (codename Kali) je uvela koncept "istraživanje" u EVE. Preko 250 individualnih sajtova se kreiralo i dodalo u igru, svaki jedinstven, ali pripada u jednu od 4 globalne kategorije: borbeni, odreðene profesije, rudarski i plinoviti oblaci.

Sajtovi se pojavljuju random, preko svih regija, nalaze se unutar 5AU od planeta i nestaju nakon nekog vremena.

Istraživanje se vrši pomoæu scan proba. Prvo upotrijebite Multispectral scan probu da bi saznali ima li kakav istraživaèki sajt u sistemu, a zatim ga pronalazite spuštanjem Quest proba kod svakog planeta. S obzirom da je pronalazak sajta zasnovan na vjerojatnosti pronalaska, ovo može potrajati jer skenirate iznova i iznova dok se brojkice ne poslože i napokon pronaðete istraživaèki sajt. Kada quest proba izbaci rezultat, slijedi warp do lokacije i korištenje sve preciznijih i preciznijih proba dok ne locirate sam sajt. Poèistite NPC-ove i primjenite alate za odreðeni tip sajta.

Skilovi i oprema koji su potrebni svakom istraživaèu
--------------------------------------------------------

Potrebno je imati osnovno:
- Astrometrics IV
- Signal Acquisition I

Za poveæanje šanse pronalaska, željet æete imati:

- Covert Ops
- Astrometric Triangulation
- Astrometric Pinpointing
- Signal Acquisition

na što je višem levelu moguæe (idealno na L5)

Oprema koju bi trebali koristiti osnovno:
- Scan Probe Launcher I, s osnovnim vremenom analize 600s (10 minuta)
- Brod koji može staviti taj launcher (dovoljno veliki CPU load)
- Probe (biti æe objašnjeno poslije)

Ono što se preporuèuje uz ovo osnovno:
- Covert Ops brod - onaj sa Astrometrics bonusom, a ne Stealth Bomber
- Umjesto toga može se koristiti T1 Frigata sa Astrometrics bonusom (na žalost Amarr takve nema)
- Covert Ops Cloaking Device II za vašu Covert Ops (poveæana sigurnost u low-sec/0.0)
- 2 komada Gravity Capacitor Upgrade I rig
- Brodovi i oprema za rješavanje zadatka koji donosi istraživaèki sajt

Sajtovi za borbu trebaju se rješavati sa borbenim brodovima (obièno BS ili HAC), rudarski trebaju mining barge (Retriever, Hulk itd.), a sajtovi za odreðenu profesiju trebaju brod sa prikladnim modulom: - Analyzer i Salvager za Archaeology/Salvage sajt, Codebreaker za Hacking sajt. Možete to staviti na svoj Cov Op brod, ali bi trebali imati nekoga uz vas da prije toga poèisti lokaciju od NPC-a.

Probes
-------------

Ono što je potrebno:
- Barem jedna Multispectral Probe za svaki sistem koji želite istražiti
- Gomilu Quest probes koja odgovara sajtu koji želite pronaæi
- Nekoliko Pursuit probes istog tipa
- Nekoliko Comb probes istog tipa
- Nekoliko Sift probes istog tipa

Preporuèuje se uzeti što je više moguæe proba koliko god možete nositi.
Multispectral Probes se koriste za inicijalnu analizu sistema. One æe vam reæi sa 100% toènosti koji tip sajtova se nalaze u sistemu (ako ih uopæe ima).

Identificiraju se 5 tipova signala:
UNKNOWN: Borbeni sajt. Pronalazi se sa bilo kojom probom.
GRAVIMETRIC: Skriveni Asteroid belt
MAGNETOMETRIC: Archaeology/Salvage profession sajt
RADAR: Hacking profession sajt
LADAR: Gas Cloud sajt

Samim time ima 4 vrste proba: GRAVIMETRIC, MAGNETOMETRIC, RADAR i LADAR.
Veæ prema željama, koristiti æete jednu vrstu ili više vrsta.

Svaki od te 4 vrste još ima 4 podvrsta, koje se razlikuju u preciznosti:
QUEST probes imaju domet 4AU ali su najmanje precizne. Ovih treba najviše (barem jednak broju planeta u sistemu x broj sistema koji želite pretražiti)
PURSUIT probes imaju domet 2AU i malko bolju preciznost. Ovih treba samo nekoliko
COMB probes imaju domet 1AU i solidnu preciznost. I ovih treba nekoliko.
SIFT probes imaju domet 0.5AU i one su najpreciznije te vas dovode do cilja.

Odite u sistem gdje želite istraživati, ispalite Multispectral probu. Upalite Scaner i izaberite Cosmic Signature. Izaberite svoju probu i stisnite analyze. Sada se možete clokat i èekati dok ne završi analiza. Preporuèuje se udaljavanje od probe na više od 2km (jer vam proba skida cloak) i nemojte warpat dok traje analiza.

Nakon analize, mogu se desiti dvije stvari: Nothing found... znaèi da sistem trenutno nema exploration sajtova i da možete iæi dalje. Ili, može navesti neke od gore navedenih tipova signala (UNKNOWN... do ...LADAR).

Sad dolazi teži dio:
Popikajte Quest probe odreðenog tipa po svim planetima tako da pokrivate 4AU, izaberite SVE probe u Scaneru i stisnite analyze.
i analizirajte..
i analizirajte..
dok ne pronaðete nešto.

Iskustvom æete doæi do naèina pravilnog razmještaja proba oko planeta. Dok je sa vanjskim planetima stvar jednostavna, unutrašnji planeti su malko komplicirani jer ne možete pustiti probu dok je druga proba udaljena manje od 4AU od vas.
Detaljniji opis i par savjeta kako to zaobiæi pogledajte na originalnom tekstu (na engleskom).

Nakon što iskoèi rezultat, warp do rezultata i ispalite precizniju probu i analizirajte. Ponavljajte analizu dok god je preciznost (Accuracy) pronalaska veæa od 500km. Kada je manje od 500km, warp do rezultata.

Ponavljajte postupak ovaj put sa još preciznijom probom i tako sve do trenutka kada je sama udaljenost (Distance) do sajta manja od 500km. U tom trenutku moguæe je warpat direktno u sajt. Nemojte provjeravati sajt u jajetu ako ste na manje od 0,5AU od samog sajta jer se više neæete moæi vratiti u ostavljeni brod.

Nakon toga odite unutra sa opremljenim brodom za pojedini tip sajta i nakon što završite s njim, sajt nestaje.

Želim vam uspješan ulov!
=======================


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Fri Oct 03, 2008 7:33 pm 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
Imas bug u prijevodu:
Quote:
Ponavljajte postupak ovaj put sa još preciznijom probom i tako sve do trenutka kada je sama udaljenost (Distance) do sajta manja od 500km. U tom trenutku moguæe je warpat direktno u sajt. Nemojte provjeravati sajt u jajetu ako ste na manje od 0,5AU od samog sajta jer se više neæete moæi vratiti u ostavljeni brod.


Naime lik opisuje kako je .... ajmo po redu.
Opasno je pregledavati pronadjeni rezultat u SpecOps brodu, lako vas uniste u pola sekunde. Zato ponekad on izadje u jaje i provjeri rezultat u jajetu. Ako ostavis brod u svemiru, unutar 0.5AU od rezultata neces se moci u njega vratiti jajetom.
Zasto? Zato jer postoji "deadspace efekt" da svaki warpin unutar 0.5AU zavrsi na vratima kompleksa, uvjek na istoj toèki.


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Sat Oct 04, 2008 8:15 pm 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Hvala na korekciji, autor opisuje nadugo i naširoko cijeli postupak za koji nisam imao previše vremena za prevesti. Originalan engleski èlanak ima puno zgodnih "tips&tricks" ako se neko planira baviti ozbiljno istraživanjem..


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Mon Oct 06, 2008 8:27 am 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
U osnovi nije to tako tesko, on je to opiso kao znanost. Ima i fil koji pojasnjava osnove......samo da link nadjem.


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Wed Oct 29, 2008 7:52 pm 
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Grintavac

Joined: Wed Jan 09, 2008 7:14 pm
Posts: 32
Location: Zagreb
Stvarno Zuraludne daj prevedi jer ja nis nekuzim :(


Mlad sam dok god igram EVE


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Wed Oct 29, 2008 7:54 pm 
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Grintavac

Joined: Wed Jan 09, 2008 7:14 pm
Posts: 32
Location: Zagreb
malo sam se zanio pa kao ni hrvatski vise neznam hehe....:laugh: :blink: :side:


Mlad sam dok god igram EVE


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Mon Nov 17, 2008 9:31 am 
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Plahuter

Joined: Thu Aug 07, 2008 3:01 am
Posts: 121
Vazan dodatak iz mojeg osobnog iskustva:
Ja sam PRVO krenuo na istrazivanje, odmah od pocetka skilanja. Sada mogu rec da sam dobar u tom no uopce to ne radim vise. Zasto? Gospodo, cak i kad pronadjete neki Sajt, trebaju vam dobri skilovi da ga iskoristite.

Za Fight sajtove trebate skillove za lvl IV misije.
Za Hacking i Archeo trebate te skilove, jake 4 najmanje, i skillove za lvl IV misije.
Za Beltove mining i skillove za lvl IV misije jer ce vas ratovi pojest.
Jel moram ponavljat? :P i skillove za lvl IV misije

Plus u ovom poslu je vrlo jaka konkurencija u Hig Secu, nesto manja u Low secu i apsolutno nikakva u nuli. U nuli je uzitak raditi, u low secu strasno opasno.
Gas clouds zaboravite odmah sad odmah :) Salim se. Oni se pojavljuju SAMO U ODREDJENIM konstelacijama, ima mapa na netu negdi, plus trebate neke egzoticne skillove za njih, plus sa CEO treba dogovorit proizviodnju droga u POSu... napredne fore.

No da se daju ti skilovi iskoristit na druge nacine, daju, oh jako lijepo. Pitajte samo ninje oni ce vam rec :)


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 Post subject: Re:Guide to Exploration in EVE online
PostPosted: Mon Nov 17, 2008 4:29 pm 
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Plahuter

Joined: Wed Oct 15, 2008 4:57 am
Posts: 92
ako se jednog dana preselimo u 0.0 to ce nam super doci, jer cemo onda svi biti blize i bit ce lakse organizirat neke corp akcije, a ne sada kada je svatko na svojoj strani svemira...
a i ako je rizicno, to znaci da je zabavno i profitabilno :)


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 Post subject: Re: Guide to Exploration in EVE online
PostPosted: Fri Mar 20, 2009 12:55 am 
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Frajer

Joined: Sun Jul 06, 2008 7:14 pm
Posts: 397
Location: ZG
Engleski dio teksta je ažuriran sa novostima iz Apocrypha patcha.. HRV prijevod će biti spreman na glavnoj web stranici u Noobs. Kasnije će se ažurirati prijevod i u ovom threadu.


"Saying that Java is good because it works on all platforms is like saying anal sex is good because it works on all genders."
--Anonymous


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